TOWN HALL 11

In TH 11 most attacks comes with bowler combos.. Bowler Healer Combo: This typically is comprised of around 30 bowlers and 6-8 heale...

Saturday 18 March 2017

TOWN HALL 11

In TH 11 most attacks comes with bowler combos..

Bowler Healer Combo:

This typically is comprised of around 30 bowlers and 6-8 healers. The tactics here are to use your bowlers on two adjacent corners of the map with 3 or 4 healers behind each group. Take down the outer defenses and buildings with this and clear and very straight forward path into the middle of the map. You’ll be using a rage, a jump and a freeze to ensure that this is done with relative ease. Once the corners are cleared, drop the rest of the bowlers either behind a Google or behind a few giants – also drop your heroes with them. There is also the possibility to have a couple of other healers at this stage to help keep the bowlers up.

Bowler Witch Combo:

This is a slightly more unusual combination but one that is a little bit more fun to use or at least I think so as I have a soft spot for witches. In the recent updates, there has been very little room for witches at the top end of the game which is a shame as they are a skillful unit to try and use effectively.

HERE ARE SOME BASES WHICH HELPS YOU TO DEFEND AGAINST BOWLER ATTACKS AND OTHER STRATEGY.






Wednesday 15 March 2017

TOWN HALL 8


There are three main strategies for TH8 attacks:
1. DragLoons (For bases with ADs towards the edge or sides)
   Army: 8 Drags, 8 Loons or 10 Drags.
    Spells: 3 Lightning 1 Poison Or 2 Lightning 1 Rage 1 Earthquake (If Lightning spell is Lvl5)

2. GoWiPe (For bases with boxed or even structure)

    Army: 2 Golems, 2 PEKKAs, 6-8 Wall Breakers, rest Wizards
   Troops in CC: High level PEKKA
   Spells: 2 Heal, 1 Rage and 1 Poison or 1 Heal, 1 Rage, 4 Earthquakes (Including CC spell)

3. Hogging

    Army:  36 hog, 5 wiz.

    spell  : 3 heal, 1 poison

THESE ARE SOME BASES WHICH HELPS YOU TO DEFEND AGAINST THE ABOVE ATTACKS.

    
















TOWN HALL 9




  most powerful strategies for TH9 are
 GoWiWi, GoWipe ,LavaLoon,  


1.GoWIWi:

  • Troops: 3 Golems, 4 Wiches, 10-15 Wizards, 5-7 Barbarians, 10-15 Archers and 4-5 wall breakers 
  • Clan troops: Golem or all Wizards.
  • Spells: You can choose the best spells for you because all raids are obviously different. 

2. GoWiPe:

   GoWiPe is a super powerful attack strategy with Golems, Wizards and P.E.K.K.A
  
  • Troops: 2 Golems, 15 Wizards (at least level 5), 3 P.E.K.K.As, 10 wall breakers   (at least level 5), 3 Barbarians and 2 Archers (at least level 5).
  • Clan Castle: 6 Wizards and 1 Barbarian for 25 spaces. 7 Wizards, 2 Barbarians and 1 Minion for 30 spaces.
  • Spells: There are a lot of combination for Spells. Attack with GoWiPe couples of times and you can find the best one for you. Here are some of them:

3. LavaLoon

  • Troops: 1-4 Lava Hounds, 15-30 Baloons, 0-25 Minion, 0-8 Hogs.
  • Spells: 1 Healing and 3 Rage Spells.
  • Clan Troops: Lava Hound.

THE ABOVE STRATEGIES CAN BE BEST DEFENDED BY USING THIS BASES















                                           















TOWN HALL 10

Attacking strategies of TH 10 are

1. GoWiPe

 
   Troop: 3 Golem, 3 P.E.K.K.A, 3 Hogs, 13 Wiz, 4 wall breaker

   Spells: 2 Rage, 2 Jump, 2 Freeze, 1 Haste.

   CC troop: Wiz or Witch .


2. GoVaho

  Troops:  1 Golems , 12 Valkyries, 14 Hog Rider, 4 Wall Breaker,  Fill up with Wizards .

  Spells: 1-2 Jump Spells, 1 Freeze Spell (mandatory on TH10) , Fill with Rage Spells .

  CC troop: Golem

3. Bowler strategy

Troops: 3 Golems (one inside your Clan Castle),8 Bowlers.,8-10 Valkyries.,8-12 Wizards.


Spells: 2 Rage Spells.,2 Jump Spell.,4 Earthquake Spells (1 in your Clan Castle)


CC Troop:Golem, Earthquake


 THESE BASES HELP YOU TO DEFEND AGAINST THE ABOVE ATTACKS